Metal-Therapy

Age/Gender: 22, Male
Location: Florence, MA
Job: C&S Wholesale

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11/18/04

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Flash Reviews: 283
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All Flash Reviews

283 Reviews | 84 w/ Responses

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Score: 5
TNEJ (art collab)

"Nice Idea"

submission: TNEJ (art collab)
date: July 10, 2009

I think this would be best summed up as an interesting concept that's a little rough around the edges.
I have mixed feelings about the artwork. On one hand, it is very diverse -seeing a whole array of artistic style and ability sewn together was pretty neat. It almost reminded me of a childrens book (with dicks XD). But on the other hand, it did tend to clash a little bit, visually.
Overall, I'd have to side with creativity here. Though not as polished as I would have liked, this was certainly very creative and diverse.

I really liked the idea of a single story patched together like a quilt by several different authors, but I think it could have been executed a little better. The randomness of the story did possess a humorous quality, but it was just too sketchy for my taste.

I think combining this unique method of storytelling from a storybook style to a traditional animation collab would be a cool idea. Maybe generate a story using several different authors and have one animator meld it together visually. It might be kind of a frankenstein, but it would be interesting to see, nonetheless. :P

Overall, I did enjoy this on some levels. The concept was original and there was some cool artwork but it just wasn't my style.

Review Request Club~

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Score: 8
BTS 2 - Trailer

"Nice!"

submission: BTS 2 - Trailer
date: June 29, 2009

For starters, I would like to say that yoshi did an AWESOME job on the title screen. It created a really scary atmosphere, which was really parodied by the trailer's humor and total lack of anything scary. :P
Once again, props to yoshi, you always make really cool stuff for these films, nice work! :D
In terms of the movie itself, it was exactly what I've come to expect from these movies. -A really well thought out and professional presentation with dynamic camera-work. (Did I lay it on a little thick)? :O

I can't think of much in terms of constructive criticism for the audio. The music you chose was very fitting for a scary theme and created a very comical atmosphere as it clashed with the sillyness of the movie itself. -Nice work in here.

I would say that the story seems to be the weak point of this film, but the more I think about it, the more I realize that this style of film is made better without the complex and detailed storyline. The random, silly humor is quality stuff and really made me laugh. That alone makes this more than worth my time to watch. :)

The humor was really the high point here, by far. The jokes that (though crude and predictable a times) really deliver a nice comedic punch. This was also really amplified by some fairly good acting.

Overall, I really enjoyed this. My only reoccurring issue with these movies is the quality of the video. But since there's not much you can do about that, I'll shut up. :P It hardly takes away from the quality of the film overall, anyway.
The bottom line is, this was too short and left me wanting more. -So mission accomplished, I officially can't wait for Beneath the Sheets 2. :P

Oh yeah, and fu, go back to YP pl0x :D

Review Request Club ~

June 29, 2009

Author's Response:

you mother fucker askjdfklasdjflaskjdf

Thank you!

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Score: 8
How to use the search bar

"Nice Job!"

date: June 21, 2009

The searchbar - a simple and seemingly obvious concept that so many forum-goers tend to overlook. :P
For starters, I loved how explosive this was in delivering its message. It's like a total 180 from you're typical tutorial which, though packed full of facts is usually rather dull and boring.
You did a great job presenting this. It wasn't at all overdone, it was simple, yet exciting and actually quite humorous.
I was also admiring how I was online at the time you took the screenshot of the BBS. :P (Totally pointless observation)

Overall, I don't have too much constructive criticisms with this one. It looks like you had a vision and executed it well. Nice job all around. :)

Review Request Club ~

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Score: 2
Stick Dudes!

"Needs Work"

submission: Stick Dudes!
date: June 21, 2009

To put it bluntly, this needs a lot of work. Though I'm not too much of a flash artist, I would suggest breaking this down into smaller parts and focusing on building your skills in animation before trying to take on a full-fledged project, such as this. Maybe checkout some tutorials here on Newgrounds, or elsewhere to gain more knowledge.
Also, taking the time to add more color/shading would make this much more interesting visually.
I would recommend the same in the animation department. Study flash and try to make your animations smoother and less fragmented.

Though the quality left something to be desired, I can appreciate the random humor that (I think) you were going for here. I honestly will say that I chuckled a little. :P
The song you chose was really "off-the-wall" and fit the crazy, chaotic feel of this flash very well. You seem to have set the atmosphere for this pretty well, IMO, now just get the artistic quality to match!

Overall, though not the greatest, it does look like you actually sat down and tried here. That earns respect in my book. If you're serious about animation, I would sit down and study and practice and like anything else, you will slowly get better.
I hope to see more efforts from you in the future. :)

Review Request Club ~

June 21, 2009

Author's Response:

so far, i'd say your review has been the most helpful to me.since i made this,i have improved alot with my art skills.my flash trial ran out unfortuanatly,but someday i'd like to give flash another try.(i've had people say my comics are superior to this.)but anyway,thanks for the review.=)

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Score: 7
Generic Sprite Flash: 2

"Getting Better!"

date: June 11, 2009

To start with, I would like to say that this is much better than part 1. It seems like you address some of the weak spots in part one quite nicely. The improvement is really noticeable.

What I really find interesting about these flash, are how you mix Zelda sprites and backgrounds from Zelda games with your own graphic and visual ideas. I honestly think that this is something that can only be achieved by someone who has no prior experience with the games. I find it quite interesting being someone who has played these games before.

Though I can see that you're working on a plot, it still seems too unfinished to me. Why is Link collecting the Triforce? Why is the old man sending him on these missions? While there is an objective, it seems to lack motive. If I were you, I would try to unify the plot you have going here in part 3. :)

Overall, I'd say that your efforts are really paying off, as you are getting better at this. If you can develop a more stable plotline that the viewer can really get into, I think you could have something really sweet here. Especially as your skills continue to grow.
Keep working on this, man. :)

June 12, 2009

Author's Response:

Ah, your review gave me a great idea. Since the first one developed a very weak plot line then I should make a Generic Sprite Flash .5 to become before all of this stuff and explain why he's going on the mission, etc..

Thanks for the idea.

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Score: 9
Medieval Rampage

"Nice Game"

submission: Medieval Rampage
date: June 11, 2009

I found this game to be really quite solid in practically every area. The gameplay is easy to get used to and very responsive. This, coupled with a fairly deep upgrading system made it a game one can get into and play to the end without losing interest.
I am really impressed by how much effort was put into not only bow/arrow/armor upgrades, but also the slew of enemies you encounter throughout the waves. The character designs are very cool and diverse. On the topic of graphics, the background art on the menu screens is very cool, I thought I'd comment on that, too. :P

If I do have any criticisms with this game, it's with the difficulty, especially during the boss battles.
Though there were subtle differences, the strategy against nearly every boss was the same: avoid the shockwaves and shoot. This got quite repetitive after a while. I would suggest adding unique methods of attack for each boss, and maybe weak points that are exposed at certain points of the fight to make things more challenging.

Another idea I had when playing was to have multiple locations throughout the game that the main character travels to after each wave. He could stop at villages/towns to upgrade/buy weapons and stuff. It's just an idea I was tossing around, I think it would give this game a much more adventurous feel and totally get rid of the repetitiveness of playing in the same location every wave.

Overall, a nice game, I really enjoyed playing. Nice work, and I'm looking forward the sequel!

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Score: 7
Robotnik's Dick Machine

"Nice!"

date: April 19, 2009

It seems clear to me that you've got some good skill when it comes to putting together a flash movie. Everything from the opening page, to the ending sequence just feels so complete and well-rounded. I really fail to see any weak points in this flash.
The sound effects were right on the money, which always gives a flash a more lively and interesting atmosphere. Good work in the audio department all around.
If there is any downside to this, it's that the PINGAS theme has been beaten to death. Buut, I for one still (and undoubtably will continue to) have a sweet spot for it.
To put it simply, though very simple, this flash gave me a great laugh. It's one of those that you've just got to watch like 5 times to get your fix in. :P
Great job, fav'd. :)

April 19, 2009

Author's Response:

yay, thanks for the fav'd! i was also going to do a loading screen where the loading bar is robotnik's penis, and it slowly goes into sonic's ass... but i'm only a beginner at actionscript and it was too difficult for me

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Score: 10
Mad Mad Mario

"My Kind Of Humor! :D"

submission: Mad Mad Mario
date: April 12, 2009

Ahh, man did I love this. There's just something about the "spare-no-swear" vulgarity of the dialogue in this flash that just makes it so wonderfully awesome! In a way it brings me right back to the Ren and Stimpy-style cartoons of my youth.
Your art style is quite unique and is a bit hard for me to put my finger on. It was Mario, for sure, almost something you'd see from Paper Mario, yet you really put your own twist on the character designs. The color as a whole is also quite literally dark, which I found quite interesting.

At first, I thought the voice acting to be a bit crude, but as the flash went on, it really couldn't have fit any better. (Mario's voice is especially perfect) :D
I spent some time thinking about whether more background music, or music in general could have been used here, and I really don't think it would have been needed. This was solely about Mario's ranting and you did a good job keeping the whole thing simplified and not too overdone.

Overall, this is a short packed with in your face hilarity. A seemingly obvious, yet brilliant concept of what may happen when a scenario is played out one too many times. :P I would love to see more cartoons of this style, keep it up!

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Score: 6
Generic Sprite Flash: 1

"Honest Review & Score"

date: April 9, 2009

Ah, I remember you showing me this flash a few months back, and I must say that you've came a long ways with it since I saw it last.
Seeing a Zelda-themed flash created by someone who knows little to nothing about the series does humor the Zelda nerd in me a bit. Yet, at the same time it's really quite interesting to see an original Zelda flash made from such a different perspective, if you will.
The movement of the sprites seemed to be a little on the slow side, but it wasn't too annoying. If you played the games, you'd see that he moves at something closer to a running pace, opposed to walking. Speeding up the characters a little bit might make it more exciting. Also, at the beginning, when he's leaving the house, try and make the door and edge of the house the very edge of the screen opposed to having that patch of green there.
I enjoyed your choice in audio throughout this flash. Each song really matched the vibe of what was happening. But on the other hand, the audio really didn't seem "unified" to me. SoK's metal temple mix really clashed with the 8-bit Zelda music, despite both being cool in their own way. On your next effort, I would stick to all 8-bit music, preferably all from the same game, too. This would give it a much more unified feel.
At first, I wasn't really expecting much of a story, and I didn't see much of one until the end. Link running around a dungeon wasn't all too interesting, but once he ran into that orange dude, things seemed to pick up a bit. That leading up to the cliffhanger at the end was actually pretty cool.
Oh, and one other piece of advice. That scene after he talked to the old man about the Triforce, when Link was traveling to the dungeon. I would have him traveling through some overworld areas, and maybe start developing the plot some more before he makes it to the dungeon, opposed to just having a boring scene of him traveling from one point on the map to the next. That would make this longer and more interesting.
Overall, not a bad spite flash, Corky. You're getting better, man, keep it up.

April 9, 2009

Author's Response:

Alright, I didn't know he moved faster than that so that's something I'll keep in mind. I'm still going to have him walk in the "calm" situations and more of a faster pace when fighting.

I'll have to show you my newest one here sometime and you can tell me if the music matches up because I have another one of SoK's songs and 8-bit mixed. I'm better at fading now so I think it may work.

Thanks for the review and the tips.

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Score: 6
Stick (Threat Signal)

"Not a bad first..."

date: April 9, 2009

Not a bad first submission at all. To start with, I'll say that I see some pretty good potential here. I don't think it would be an overstatement to say that your animation skills are above par for a beginner.
My only issue with this flash, all things considered, is the "tempo" of which the action moves at. It just seems too slow! The gun fighting and the music seemed to fit well together, but it was a bit spoiled by the lethargic-ness of the animation. Try adding some quick movements in the fight scenes and fast camera changes and stuff like that to raise the intensity level a bit.
I liked the heavy choice in music, it fit the mood of the flash, for sure. I would try experimenting with a more music video oriented flash. Something with the same type of action, but more built around the music.
Overall, you've got a great foundation to build on with this. Not half bad for a first submission, keep it up!

April 9, 2009

Author's Response:

Well thank you for this constructive review ^^!

I know that I made mistakes and I haven't thought about making parts faster.

I'm starting to make another video of the song "Skeleton Dance" from Arch Enemy, so you'd be please to check on this one too when I finish it!

Thank you and sorry for my "not so bad" english...I'm from Quebec in Canada..I speak french :P

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